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Part I: Luck Of The Draw
"All human things are subject to decay, And when fate summons, monarchs must obey." - John Dryden (1631-1700), poet and dramatist
No
one is master of their own destiny, completely. Life happens, or that
other four letter word, and you are compelled seemingly by some
otherworldy force. This isn't about religion, or any thing of
supernatural belief, merely ruminations on the nature of fate. Ryan
Riley (HavocRmR on the forums) came down to visit us for the weekend,
along with some of the Fort Lauderdale crew, and after spending the
whole day with him Saturday and also Sunday, something idiotic and
stupid and pointless happened that prevented him from leaving for a
while. He's fine, don't worry, and nothing happened to him directly,
but it still sucks. I don't want to advertise it anymore because it's
not my right to talk about it, I only bring it up because the situation
got me thinking a bit about the nature of fate and how it can apply to
card games in general.
Now, don't
misunderstand me, I don't have a real strong belief in the value of
destiny in general. I mostly tend to think that we make our own destiny
as much as possible and even circumstances that seem completely beyond
our control are at least somewhat manageable. I grew up Hindu and most
Hindus I know believe in the interesting concept of "fixed destiny".
Meaning, certain points throughout our lifetime are bound to happen no
matter what, and all we control is the exact method/circumstance in
which they occur through our actions and karma. When I was younger I
found this exceedingly plausible but as I grew older, it didn't really
make much sense the more I thought about it. For example, if I get into
a car crash, according to fixed destiny that crash was not preventable
in any way, shape or form but rather I was only able to determine HOW
it would happen due to my own affairs. Personally, I think that nothing
is set in stone until it actually happens, which explains why I always
got grief from my parents for my own car crashes (yes, plural) in high
school. Or was it the money?
Anyway,
the point is simple - fate is a very nebulous and not altogether
credible concept yet what we attribute to bad draws or lousy opening
hands or such is really dependent on our own perception, isn't it? It's
not fate, but randomness, which is either more or less disturbing based
on how you look at it. Nearly every card game that involves processing
information, decision making, and psychology and is played on a
competitive level has some element of luck or chance built into the
game system, what some of us tend to attribute to fate or the gods of
cards games or whatever. Skill within those games largely involves how
we go about mitigating those factors.
There
are many strategies out there to deal with the cruel claws of
random-osity (not a word, sorry), but before I get into those I want to
give you two examples from this weekend alone. First was Jonny0211's
crazy Order Donovan deck, the new one. I had never lost against this
deck with Cody, including in the first tourney, yet all of a sudden I
started my second turn at 4 vitality! Failing to draw Happy
Holidays - but getting MACs and such that were critical -
with no Cutting Edge on the board I thought I was dead. Yet I lived!
Somehow, I deck with 30 6CCs in it FINALLY managed to fail some checks
and I drew CSS with 2 Absurds, A KFT and Cody stacked - drop your hand
and die. I managed to win Game 2 as well in similar recovery mode. This
has happened to me and I'm sure all of you before, no doubt - you think
like your done for and suddenly the tide turns. The only real
importance here is that thinking about it afterwards, it reinforced the
idea that you can never ever quit on a game; it's my one biggest pet
peeve - people to admit defeat before it occurs. The other significant
about this game is it made me question, what actually turns the tide?
Random luck of the cards? The effort I put into deck contruction to
mitigate that? Or anything I did in-game? For that match, I honestly
didn't know the answer.
Scubadude
and I have had some amazingly difficult matches of late, mostly because
our two main decks were both constructed by me and therefore I know
them both inside and out, and because scuba is such a good pilot that I
have to work to press any remote advantage in a HEAVY control matchup.
This weekend, we had two exceedingly anti-climatic matches - he won 2-0
in the first tournament and I returned the favor in the second one -
and both really stumped me as to the nature of luck. In the first
match, I drew no Syndicates in either game, I couldn't compete with his
board domination, and succumbed to fatal Shallow Swipes. Ironically,
the exact opposite thing happened in the second match! What are the
odds? Probably pretty low. The importance of Addes Syndicate and the
very few (but very good) answers to it in the current meta are the key
to dealing with these kind of matches nowadays, it seems. I don't
necessarily think it is a good thing, naturally, but I am very glad
that response negation has become such and important and relevent part
of the game. For the record, we each ran 3 Addes in the maindeck and
both decks were above 60 cards, so it's not like the odds were
astronomically against this occuring, but I just find it odd that it
happened the way it did.
Part II: Charms Against Fate
In
Poker, which is often noted as a skill game, luck plays much more of a
factor than in UFS. This especially true for Texas Hold 'em, the most
common variant of the game played today. Additionally, the number of
players dilutes the card pool on top of the usual methods of
randomization such as shuffling. Yet if you've ever seen Poker at the
professional level, the same 15-25 players routinely win big money
tournamens or World Series Of Poker main events and side event
bracelets. Everyone I know who's played Poker will swear up and down
that it's a skill game. The skill part involves psychology to a large
degree, and this is one of the ways that you can guard against random
bad luck. Not getting involved in hands that have a poor strat helps a
lot.
In
UFS, there are a large number of ways you can avoid the hands of fate.
When you construct your deck, you usually want to stay as close to the
minimum 59 + 1 cards as possible. This isn't always true; a lot of the
time, it's hard to stay to that limit especially now that Set 9 has
brought such a large number of elite and playable cards to the
forefront. However, even if your deck is not exactly what it needs to
be in terms of deck size, there are ways to work around this problem.
Because of the nature of using your deck to roll checks and such, many
decks also stick to the maximum number of copies for their key cards.
Decks that can run cheap and efficient recursion - particularly
Military Rank - often do not have to run the max. Keeping all this in
mind when you construct a deck is often automatic, but it's a good tip
that always helps with consistency.
Another
way to avoid getting stiffed out of what you need is to aggresively
mulligan for key cards depending on your matchups. I know some players
that fear the mulligan, or will not mulligan a good opening hand even
if it does not contain anything relevant to the opponent. I have always
believed in the aggressive mulligans since back in my Magic days. I
remember a Pro Tour Qualifier that I played in, back in the day (wow I
suddenly feel old), in which I mulliganed down to 5 cards in the third
game of the final round and still managed to win the game despite the
serious lack of card advantage. It was risky but the 5 cards that I
kept were almost exactly what I needed to control the game from the
start and I was able to recover on card count through draw effects. UFS
doesn't directly correlate to the same principle because the cards you
mulligan are removed from the game, however the difference is that you
do not have to lose cards to start out the game with a possible
advantage. So use it!
Finally,
perhaps the best way to help with consistency is to make sure your
ratios are strong and allow you to spam a fair amount of foundations
and assets earlier. The more you can play, the more you can thin out
your deck and all but assure yourself a chance to get your kill
conditions online and active as soon as possible. The tradeoff is of
course your opponent will seek to capitalize on the low number of cards
in your hand and probably attack the heck out of you, then again this
is the give and take nature of the game that makes it so appealing.
That's where the damage mitigation effects and hand refillers start to
come into the picture...and we know the rest. It's a fierce battle
always, right?
Maybe
this piece isn't the most helpful thing you've ever read, but I just
wanted to take the time to ruminate a bit on the nebulous nature of
fate/luck/randomness and I hope you've found it somewhat interesting.
Since I just finished reading all volumes in The Hitchhiker's Guide To
The Galaxy, the quixotic nature of the Universe has been a major theme
in my head for weeks and this series of events on the weekend sparked
my introspection a bit more. I leave you all with a couple of questions
- how do you handle "bad beats"? Do you chock them up to luck or do you
honestly evaluate the game state and see what you could have done to
prevent the loss? What are some of the ways that you use to avoid
getting screwed by your own deck? I'm curious to hear your answers on
this one. Till next time...
-Vik
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