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Here Comes Set 9! Print E-mail
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Written by CeeJayBee   
Sunday, 06 July 2008
PurificationWell, I'm back, perhaps only temporarily, but nevertheless I leave you with a new article. With nationals news coming in hot off the press as well as a new set hitting the streets I figured I would comment on what I was most qualified to do so and leave nationals news to others who were there. I can only hope that decklists and primers are released soon so that those of us who weren't there can catch up to speed. That said, there will be a couple of changes to my next couple of articles.
 
First and foremost, I'm done with the forums. I find them to be little more than a politically-motivated, popularity driven, pit of whiners and ranters, which have already caused a ridiculous fatality. I'm speaking of Ibuki of course. Normally when things are banned, it's helpful to bring up numbers, top 8's, appearances, tournament wins, etc, and it's a strong case when there's a clear rash of domination across the board. In this case (and in the case of Noble Scion), we have a card that was banned because of the rantings of a few very loud forumites that need no introduction or finger-pointing, with very little empirical evidence at all. In the past, when the game was owned by STG, there was a clear indication of favor shown to select individuals based on previous encounters with the staff, and other various reasons. This trend seems to be continuing.
 
Second of all, I will be largely promoting strategies based on commons and uncommons, because I'm sick of trying to chase down cards no one can find. Instead, I will be doing my best to provide you with the highest level of strategy that can be attained by everyone who is seriously competitive and wants to try to keep their deck under $200, which in my opinion is a very reasonable number. The unfortunate truth of the matter at this point is that if you can't afford a deAntisocialck of that price range, you can't compete at the UFS major tournament level. I won't overlook rares and super rares all together, especially if they're cheap and easy to find, but I won't be promoting a deck with 4 cards that will hit you up for $200 alone on the secondary market. I consider this to be a large concession on my part and possibly an admission to the fact that I don't expect to win as much anymore, because I'm not rich enough to play UFS, but whatever. This leads me to the next point handily.
 
Finally, I'm back because even though I thought I broke the habit, and had left for good. Every time I fire up 3rd Strike and Hyper Bomb someone I think Powerful 2. Every Buster Wolf is Powerful 4 Desperation 5. Every Moonsault Slayer is Multiple 2. I promised myself I would give set 9 a fair shot, so here it is. I hope you like it.
 
So, we're down to the cards, as it should be. My first impression of set 9 is kind of dull, but it's not particularly a bad thing, particularly after the fiasco of set 8. It's a way of playing it safe after introducing such a mass of overwhelming control cards. Keep in mind, I'm a control player at heart, so I naturally look for control cards first and foremost. So, how do I go about looking over a set that is mostly aggro? In my opinion the meta already has an impressive array of attacks, and the only ones I really want to look for are those in symbols that desperately need them, like Good and Death. Additionally, if we're going to discuss aggro cards, they need to be better than the ones we already have, or why even bother?
 
That said, there seems to be a lot of speed boosting in this set, but I never really saw any speed foundations better than Unrequited Love, Empire's Ruin, or even Bounce Back, so nothing really caught my eye there. No damage pumps are as good as Way of the Mightiest or Absurd Strength, so we'll look over those as well. There are no new mechanics being brought out for us to grapple with or really any new areas of gameplay being brought to the fore, so we really have more of the same. What really caught my eye, however, is some of the card-drawing that this set brings to the table, and to a lesser extent, card pool clearing and (your own) staging area manipulation.
 
Card Drawing
The first and really the only card that caught my eye in this vein was Antisocial. This card makes it exceedingly easy to go on an all-out offensive without worrying about your defenses too much. If your opponent tries to retaliate against your empty hand, you fill it back up, end of story. The lack of a block means it doesn't play well with Military Rank, but I can't really think of a better card to help you fish Guile's chin out of your decks.
 
Fire with FireCard Pool Clearing
Fight fire with fire is an excellent example of a card pool clearing foundation that also works very well with aggro strategies and card-drawing strategies. Look for this card to turn up in combo decks that attack attempt to overwhelm you with massive numbers of attacks. Fight for the Future anyone?

Looking for Peace - Continuing with Donovan's theme of card pool clearing is this combotastic gem. While it does have a significant drawback, by the time you're ready to use it, it shouldn't really matter.
 
Aggro
Ultimate and Immortal - This aggressive foundation caught my eye because it has the potential to be greater and more consistent that Way of the Mightiest, which is already in widespread use. Unfortunately, simply using this card opens you up to the possibility that your attack may only get +4, but that's the usual pump for Way anyways. The 4 control rating is obviously an argument against this card, especially when Way of the Mightiest checks for 5, but I still see a fair amount of potential for this card.
 
Control
Destiny - I both love and hate Destiny at the same time. On the one hand, I see it as an apology for Blood Runs True, one of, if not the most dominating card from set 8. On the other hand, I see it as the near complete death of CC Hax as a viable strategy. This card is the Red Lotus of set 9, the stifling answer to a ridiculous problem, except that unlike Red Lotus, Destiny doesn't care if it's committed or not, because the instances in which you'll play the card for the activated ability are few. Watch for Red Lotus and Destiny to play very well together, and perhaps for the emergence of Chaos or Death as the answer to almighty Evil.

Lesser of Many Evils - I see this card being used as an end-game wrap-up ability similar to Taking the Bait activations, in the sense that when you use it, you plan on winning that turn, or at least leaving the opponent in a bad way. Against many Evil decks, this card could effectively negate their entire staging area, provided they haven't set up with Oral Dead or a Seal of Cessation. While I don't see this card being as game-breaking as Destiny, I do see it excelling often in many situations, if only as "just" another ability your opponent has to negate.


MakaiMakai High Noble - A decent counter to Olcadan's Mentoring and many other cards, Makai high noble promises to be one of the ridiculously hard-to-find uncommons for the sheer usefulness of its ability coupled with its amazing stats. The price on these is soaring already.


Program Malfunction - This is without a doubt, my favorite card of set 9. It was pretty bummed with the set as a whole until I stumbled upon this gem, which made me turn around and look at the rest of the set more closely. I almost wanted to write on article on this card alone. Instead, it blossomed into what you are reading now. Where do I begin with this beast? Should I bring up the fact that it can completely nullify a foundation you would otherwise have no answer to for the rest of the game? Or the fact that it provides you with yet another card that your opponent must negate? This card and others like it push control decks to their limit and can help achieve the critical mass needed to overwhelm the rock-solid control decks we have to deal with thanks to set 8 and Evil (and Infinity)-based promo cards.


Psycho Style - Everything that I said about Program Malfunction applies to psycho style, except that Psycho Style has the capability to be far more offensive in nature. Given the proper setup, you can take away half of an opponent's foundations before delivering your fatal attack, or mess up your opponent's fatal attack phase with the same strategy.


Self Sacrifice - This is one of my favorite cards in set 9 for how tricky it is, both to use, and when it's actually in use. This card can cause a lot of damage, and perhaps even set your opponent back a full turn or two. Get away with one of these against an unprepared control player and you may have just won the game. I don't care much about the typo on the card, however, you would think someone in the office would learn how to use a spell check, but it may be too late, because sources indicate it may have been distroyed in set 8.


Program MalfunctionWithout a care - Olcadan's Mentoring on a common foundation, need I say more?
 
 
This really seems like the set Promo Alex was designed for, as it magnifies his abilities and can possibly push him over the top in the competitive environment. In that same vein we have Makoto which has created quite a fuss in speculation about her true capabilities, which is something that can perhaps only be appraised adequately as time passes and she gets a couple of tournaments under that black belt of hers.  

As far as the staging area manipulation theme, by which I refer to the set of cards that allow you to move cards in your staging area to other places, it seems rather gimmicky at this point, excepting of course all of the combos with the Broken series of assets, including Bleeding Internally. Time may prove me wrong, which I actually look forward to in this case.

It turns out that this set actually has a fair amount of control cards anyways, and I find them to be of much better quality than the aggro cards when compared side by side as I did above. This to me is a pleasant surprise of course, but some of you may be wondering what I have against assets, actions and attacks. The answers is: nothing at all, really, they just don't interest me as much as the new foundations a set has to offer. I would like to know what other cards people are excited about, of course. I for one, like Great Gerdenheim, but a set of those things would be almost $100! Naturally, that sort of thing violates my mission as stated above, but we'll discuss more on that later. For now, I hope set 9 gives you good reason to be excited about the future of UFS.

Last Updated ( Sunday, 06 July 2008 )
 

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