Well,
I'm back, perhaps only temporarily, but nevertheless I leave you with
a new article. With nationals news coming in hot off the press as
well as a new set hitting the streets I figured I would comment on
what I was most qualified to do so and leave nationals news to others
who were there. I can only hope that decklists and primers are
released soon so that those of us who weren't there can catch up to
speed. That said, there will be a couple of changes to my next couple
of articles.
First and foremost, I'm done with the
forums. I find them to be little more than a politically-motivated,
popularity driven, pit of whiners and ranters, which have already
caused a ridiculous fatality. I'm speaking of Ibuki of course.
Normally when things are banned, it's helpful to bring up numbers,
top 8's, appearances, tournament wins, etc, and it's a strong case
when there's a clear rash of domination across the board. In this
case (and in the case of Noble Scion), we have a card that was banned
because of the rantings of a few very loud forumites that need no
introduction or finger-pointing, with very little empirical evidence
at all. In the past, when the game was owned by STG, there was a
clear indication of favor shown to select individuals based on
previous encounters with the staff, and other various reasons. This
trend seems to be continuing.
Second of all, I will be
largely promoting strategies based on commons and uncommons, because
I'm sick of trying to chase down cards no one can find. Instead, I
will be doing my best to provide you with the highest level of
strategy that can be attained by everyone
who
is seriously competitive and wants to try to keep their deck under
$200, which in my opinion is a very
reasonable number. The unfortunate truth of the matter at this point
is that if you can't afford a de ck of that price range, you can't
compete at the UFS major tournament level. I won't
overlook rares and super rares all together, especially if they're
cheap and easy to find, but I won't be promoting a deck with 4 cards
that will hit you up for $200 alone on the secondary market. I
consider this to be a large concession on my part and possibly an
admission to the fact that I don't expect to win as much anymore,
because I'm not rich enough to play UFS, but whatever. This leads me
to the next point handily.
Finally, I'm back because
even though I thought I broke the habit, and had left for good. Every
time I fire up 3rd Strike and Hyper Bomb someone I think Powerful 2.
Every Buster Wolf is Powerful 4 Desperation 5. Every Moonsault Slayer
is Multiple 2. I promised myself I would give set 9 a fair shot, so
here it is. I hope you like it.
So, we're down to the
cards, as it should be. My first impression of set 9 is kind of dull,
but it's not particularly a bad thing, particularly after the fiasco
of set 8. It's a way of playing it safe after introducing such a mass
of overwhelming control cards. Keep in mind, I'm a control player at
heart, so I naturally look for control cards first and foremost. So,
how do I go about looking over a set that is mostly aggro? In my
opinion the meta already has an impressive array of attacks, and the
only ones I really want to look for are those in symbols that
desperately need them, like Good and Death. Additionally, if we're
going to discuss aggro cards, they need to be better than the ones we
already have, or why even bother?
That said, there seems
to be a lot of speed boosting in this set, but I never really saw any
speed foundations better than Unrequited Love, Empire's Ruin, or even
Bounce Back, so nothing really caught my eye there. No damage pumps
are as good as Way of the Mightiest or Absurd Strength, so we'll look
over those as well. There are no new mechanics being brought out for
us to grapple with or really any new areas of gameplay being brought
to the fore, so we really have more of the same. What really caught
my eye, however, is some of the card-drawing that this set brings to
the table, and to a lesser extent, card pool clearing and (your own)
staging area manipulation.
Card
Drawing
The
first and really the only card that caught my eye in this vein was
Antisocial. This card makes it exceedingly easy to go on an all-out
offensive without worrying about your defenses too much. If your
opponent tries to retaliate against your empty hand, you fill it back
up, end of story. The lack of a block means it doesn't play well with
Military Rank, but I can't really think of a better card to help you
fish Guile's chin out of your decks.
Card
Pool Clearing
Fight
fire with fire is an excellent example of a card pool clearing
foundation that also works very well with aggro strategies and
card-drawing strategies. Look for this card to turn up in combo decks
that attack attempt to overwhelm you with massive numbers of attacks.
Fight for the Future anyone?
Looking
for Peace - Continuing with Donovan's theme of card pool clearing
is this combotastic gem. While it does have a significant drawback,
by the time you're ready to use it, it shouldn't really
matter.
Aggro
Ultimate
and Immortal - This aggressive foundation caught my eye because it
has the potential to be greater and more consistent that Way of the
Mightiest, which is already in widespread use. Unfortunately, simply
using this card opens you up to the possibility that your attack may
only get +4, but that's the usual pump for Way anyways. The 4
control rating is obviously an argument against this card, especially
when Way of the Mightiest checks for 5, but I still see a fair amount
of potential for this card.
Control
Destiny
- I both love and hate Destiny at the same time. On the one hand, I
see it as an apology for Blood Runs True, one of, if not the most
dominating card from set 8. On the other hand, I see it as the near
complete death of CC Hax as a viable strategy. This card is the Red
Lotus of set 9, the stifling answer to a ridiculous problem, except
that unlike Red Lotus, Destiny doesn't care if it's committed or
not, because the instances in which you'll play the card for the
activated ability are few. Watch for Red Lotus and Destiny to play
very well together, and perhaps for the emergence of Chaos or Death
as the answer to almighty Evil.
Lesser
of Many Evils - I see this card being used as an end-game wrap-up
ability similar to Taking the Bait activations, in the sense that
when you use it, you plan on winning that turn, or at least leaving
the opponent in a bad way. Against many Evil decks, this card could
effectively negate their entire staging area, provided they haven't
set up with Oral Dead or a Seal of Cessation. While I don't see
this card being as game-breaking as Destiny, I do see it excelling
often in many situations, if only as "just" another ability your
opponent has
to negate.
Makai
High Noble - A decent counter to Olcadan's Mentoring and many
other cards, Makai high noble promises to be one of the ridiculously
hard-to-find uncommons for the sheer usefulness of its ability
coupled with its amazing stats. The price on these is soaring
already.
Program
Malfunction - This is without a doubt, my favorite card of set 9.
It was pretty bummed with the set as a whole until I stumbled upon
this gem, which made me turn around and look at the rest of the set
more closely. I almost wanted to write on article on this card alone.
Instead, it blossomed into what you are reading now. Where do I begin
with this beast? Should I bring up the fact that it can completely
nullify a foundation you would otherwise have no answer to for the
rest of the game? Or the fact that it provides you with yet another
card that your opponent must negate? This card and others like it
push control decks to their limit and can help achieve the critical
mass needed to overwhelm the rock-solid control decks we have to deal
with thanks to set 8 and Evil (and Infinity)-based promo cards.
Psycho
Style - Everything that I said about Program Malfunction applies to
psycho style, except that Psycho Style has the capability to be far
more offensive in nature. Given the proper setup, you can take away
half of an opponent's foundations before delivering your fatal
attack, or mess up your opponent's fatal attack phase with the same
strategy.
Self
Sacrifice - This is one of my favorite cards in set 9 for how
tricky it is, both to use, and when it's actually in use. This card
can cause a lot of damage, and perhaps even set your opponent back a
full turn or two. Get away with one of these against an unprepared
control player and you may have just won the game. I don't care
much about the typo on the card, however, you would think someone in
the office would learn how to use a spell check, but it may be too
late, because sources indicate it may have been distroyed in set 8.
Without
a care - Olcadan's Mentoring on a common foundation, need I say
more?
This really seems like the set Promo
Alex was designed for, as it magnifies his abilities and can possibly
push him over the top in the competitive environment. In that same
vein we have Makoto which has created quite a fuss in
speculation about her true capabilities, which is something that can
perhaps only be appraised adequately as time passes and she
gets a couple of tournaments under that black belt of hers.
As
far as the staging area manipulation theme, by which I refer to the
set of cards that allow you to move cards in your staging area to
other places, it seems rather gimmicky at this point, excepting of
course all of the combos with the Broken series of assets, including
Bleeding Internally. Time may prove me wrong, which I actually look
forward to in this case.
It
turns out that this set actually has a fair amount of control cards
anyways, and I find them to be of much better quality than the aggro
cards when compared side by side as I did above. This to me is a
pleasant surprise of course, but some of you may be wondering what I
have against assets, actions and attacks. The answers is: nothing at
all, really, they just don't interest me as much as the new
foundations a set has to offer. I would like to know what other cards
people are excited about, of course. I for one, like Great
Gerdenheim, but a set of those things would be almost $100!
Naturally, that sort of thing violates my mission as stated above,
but we'll discuss more on that later. For now, I hope set 9 gives
you good reason to be excited about the future of UFS.
|