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Demitri >> Life >> Block 2 |
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Written by Paul
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Monday, 17 March 2008 |
Average user rating2.0out of 5
1 - *Demitri*
:: Foundations ::
4 - Adopted
4 - Schoolgirl Innocence
4 - Daughter of a Sensei
4 - Misdirection
4 - Ninjitsu
4 - Ahiranui-Ryu Ninjutsu
4 - Ninja Skills
3 - Noblity and Pride
4 - Feelings of Friendship
4 - Adoration
:: Assests ::
1 - Yang's Sneakers
:: Actions ::
4 - Nagase's Blog
:: Attacks ::
4 - Nisho Kyaku
4 - Tetsu Zanko
4 - Chaos Flare
4 - Bat Spin
::Sideboard::
4 - Blood of�the Innocent
------ (Replaces Schoolgirl Innocence In the case of a female opponent)
4 - Big Cyclone
------�(Replaces Bat Spin In the case of playing against a hand control deck)
2 - Yang's Sneakers
------ (Replaces 1 Ahiranui-Ryu Ninjutsu and 1 Nagase's Blog, in the case of�playing�a�negation deck)
Ok I know what your thinking.... only 16 attacks?! Well yea partly because the main kill combo in this deck is chaos flare into nisho kyaku. Which is a two card combo dealing up to around 37+ . This is how it works... fortunately with this deck's build these are the only 2 checks in the entire deck. The rest are 3 or higher which is pretty consistant with how�I build decks (use only 2 check attacks if�I HAVE to).
As most of you know chaos flare has the following stats :
3 Dfiificulty - +1 mid block - 3 speed mid�- 3 Damage - 2 check
E Lose X vitality: If this attack deals damage, the next attack you play this turn gets +X damage.
Follow that badass attack up with this badass one.
Nisho Kyaku
5 difficulty - +2 mid block - 4 speed�high - 5 damage - 2 check
E Commit 1 foundation: This attack gets +X speed. X Equals the commited foundation's control.
(basicly this attack becomes a 5 difficulty 9 speed high for 5 damage which is AMAZEING).
I play Yang's Sneakers because of the whole risk of E and R Negation which rapes this deck like no tomorrow (no Es leave you with little to no life gain aside from daughter of a sensei and adopted, but those don't allow as much as demitri's ability and ninja skills), not saying its impossible for this deck to beat a block 2 negation deck but they will put up the biggest fight of any deck, aside from rush decks. The one rush deck I've played against dished out a total of 89 damage before i finally lost, but only because he commited the foundations i had that recovered vitality on his turn.
Feelings of friendship and misdirection are also good together, basicly giving any attack +2 speed and +2 damage by just commiting one card. But basicly this deck runs purely on refusing to die. I've played games with this deck where the deck has delt over 100 points of damage and still wasn't able to bring the deck down (over triple his vitality!). This deck does not spend it's momentum in any form, it's purely saved up for a desperation use of his second ability but main for adopted allowing for life gain on their turn so even if they deal 30 damage to you in one turn it still won't be enough.
The biggest weakness in this deck is that if you don't draw cards to recover vitality on their turn and they can manage to assualt you for 30 damage in one turn YOU WILL LOSE! Also roam the world hurts this deck a lot because if they have two in play they will commit near everything you have to gain vitality on their turn. In this case you will be forced to use his ability on your turn, and try to assualt them with everything you have. So basicly if they have 2 roam the world in play you need to kill them and do it quick because you will have no chance of surviving if they can dish out over 30 damage (which most decks can do twice over).
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Last Updated ( Monday, 17 March 2008 )
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