Average user rating4.9out of 5 For the longest time, with the exception of Hiza Geri and maybe his low roundhouse Ken has long been known for strong characters, solid foundations, and terrible attacks. Two sets worth of Ken attacks have come and gone and still its rare to see a Ken attack in a competitive tournament. Well Ken is back and I'm happy to announce that from what I've seen the third time was finally the charm. Ken's packing some quality attacks this go around including what I get to show you today, a quality Tatsumaki type move!
As a scout whose been running tournaments since the game first came out I've seen an heard a lot of things, a lot of it complaining. One such very common complaint among Ken fans was always "why the heck does Ryu's Tatsumaki get multiple 2 when Ken's doesn't get multiple at all?". I was never able to provide a good answer for this, or why his original tatsumaki seemed rather unimpressive. In Ken's second go around he got Ken's Tatsumaki Senpu Kyaku EXTRA, this time he got his own multiple 2, and at similar stats to Ryu's, but with one less damage (particularly important when dealing with multiples), 1 more difficulty, and 1 more control. The fact it wasn't a 1 check was nice, but the high difficulty, low damage, and still pretty ugly 2 control didn't win the attack many accolades. In steps Kuzuryu Reppa, this flaming rising spinning kick of death is easily the most statistically impressive of Ken's so far. Although once again featuring a hefty 6 difficulty, its still just barely within the range of hard checking. With 3 control its not the check liability many of Ken's past attacks have been. The +1 high block means, aside from being usable as a block, that its also military rank recursable which is always a nice plus. Then theres the physical stats, 4 speed 6 damage. These are reminiscence of a certain ryu Seichu move that sees constant tournament play, very nice. Overal the stats aren't mind blowingly good but they are very solid all around, a rarity for Ken. Then theres the effects. Ken didn't choke on the effects this time around, with multiple 1 this attack can hit multiple times (yay no why isn't this a multiple complaints!) and means its a potential 12 damage from a single card. The other E is also nice, being free theres no risk involved in activating it, but the effect itself has some serious power. If the attack deals damage you get to both draw cards and destroy your opponent's momentum equal in amount to the amount of damage the attack dealt! Talk about a double wammy! Now to be fair you must then discard down to your characters hand size (or less... interesting, now if only there was a irresistible force that matched with this attack...) but still thats a potential base draw (and momentum nuke) of 6, 3 with partial damage, thats a great way to convert your hand to exactly what you want it to be not to mention refill it at the end of a long turn. Overal this is a powerful attack with powerful effects and solid stats, theres really not much negative to say here. Is it a new staple, maybe not, is it worth running, I think so. | Average user rating | Average user rating from: 3 users
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2 of 2 people found the following review helpful
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I've always been a fan of Ken's not-so great attacks, as I could use Show Off to give Shoryureppa and Flaming Shoryuken a damage boost. I was also considering using Dark Heart alongside said attacks. Ken's Seoi Nage was also nice for you got a free draw from it's E, plus you could give the next attack +3 speed.
But in steps Kuzuryu Reppa (which is actually an attack made from SVC Chaos, in Violent Ken's movelist) to blow my mind away. Hopefully if Ken::: or whatever number of dots he gets is also solid, he'd be a starter deck for a lot of players old and new (as he was before).
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