After much delay, I bring you a
"mega write-up," if you will, of the AoP in Cape Coral. The event featured many prominent
UFS personalities, as well as members of my own playgroup, many of whom, although
lesser-known, are just as talented, as you will no doubt notice as you read.
Sadly, I was unable to attend, and therefore, there is no write up of my own.
What follows, however, are the accounts of several of Florida's very best. There are lessons to be
learned from their experiences, both in deck design and play decisions. I hope
you all enjoy this article very much.
First up is Chris Kovaz, or
Scubadude, as many of you know him. This compilation of write-ups was his idea
initially, and without him, it would not have been possible. Chris has been on
a bit of a run lately, as he also garnered a top 8 finish in Orlando, as well as the (cursed) title of
Swiss Champion. Without further ado:
Chris Kovaz, a.k.a. Scubadude
"My thoughts: I decided to play
my triple symbol Morrigan deck after my experience at the Orlando AOP. I played void tool box at Orlando did
very well Swiss champion and got 2nd only losing to my rival Chris Barber. I felt I couldn't play void in the current meta [Why, with that result is
beyond me -ceejay]. I built a triple
symbol morrigan deck with fire for the majority with control and agro dark empire
Friends and rivals red gi and using death for start over rigours training
and lost memories. Main decking asset hate in the name of grim stride was also
a great thing against Tira decks, red gi, heinjang, and of course SOC.
Then using the good symbol for cards like reversal and chief hold and mark
of the beast for multiple hate. After testing the deck with Vik for the last couple of weeks I
felt really good and decided to run it.
"We had a total of 25 people which was half of what we expected to our
dismay plans fell through and a lot of people couldn't make it. But we had a few people from Tampa
who made it out and was great gaming with
them. The first round I played against a tira deck based off evil was net decked of who I played in the top 4 in Orlando so I knew exactly how to
deal with it morrigans enhance with reversal was too much and I went 2-0.
"Next I played against chain throw Vega and took him for a surprise game
1 I surprised him with reversal after playing a lethal buffalo head butt and wasn't able to make the block. Game 2 he was able to push too much
damage through with absurd strength. Game 3 was very close but I was able to pull it out red gi his blocks and 2 absurd strength FTW.
"Game 3 I played against Hugo I knew in my head how this match would fair I lose game 1 of course. Game 2 side boarding comes in I board into
Elena and also martial arts champion. I go second drop Mac on his turn then lost memories and 2 more Macs the next turn shut down the FnG
lock. After that I play mark of the beast for over 20 damage after a
bunch of chain throws the turn before. After that he goes first I once
again play MAC on his turn and he scoops.
Game 4 she nicks review
"Game 5 I played against rare Yun Seong and Bird of Prey, which I ended up losing game three with a looping Don's Right Hand Man
with Bird of Prey.
Top 8
See nicks review
Match 1 see nicks review
Match 2 ask Tristan
"Over all it was awesome loved playing against the different decks even the different ones from our group if anything can be said I hate SOC it
cost me the AOP....
"John Barber was the Swiss champ. I got 3rd."
I still remember Jon Barber from
our run-in at the Orlando AoP. While his decklist hasn't changed much, his
finish sure did. Jon racked up a top 8 finish with the monster that is Rare
Yun-Seong. I'm sure the deck needs no introduction, but I would like to point
out the interesting design aspects. For example, the deck only features 12
attacks, all of which are highly synergistic with a momentum strategy. You'll
also notice he runs 20 (!) actions, all of which push that momentum strategy
right through the roof. This deck is much more focused than the version I faced
in Orlando, as
the Envy, and Trade Your Passion are noticeably absent. Instead, he runs Don's
Right Hand Man, which if you've never played against is absolutely vicious. The
deck is much more aggressive and much less defensive, a gambit which paid of
handsomely.
Jon Barber's deck list
 |
"Yun-Seong
isn't just for newbs."
|
Rare Yun Seong
12 Attacks
4 Bird of Prey
4 Criminal Uppercut
4 Circling Wing
4 Split
Cards
4 Soul Power
20 Actions (!)
4 One Armed Maneuvers
4 Start Over
4 Hesitation
4 Power Up
4 Hop
22 Foundations
4 Whereabouts Unknown
4 Whimsy
4 Brethren of the Coast
4 Defender of the Empire
2 Higher Caliber
4 Don's Right Hand Man
4 Characters
4 Super Rare Yun Seong
I managed to get a hold of Jon
to ask him a few questions:
CJ- The last time I played you, you had Envy, and Trade Your
Passion, what made you take those out?
Jon- Envy is back in...and TYPFG was taken out because it doesn't
ready stuff nor does it deal with momentum or drawing.
CJ- I noticed the deck seemed a lot more streamlined in terms of
all-out aggro. Do you run into problems with control or are you simply too
fast?
Jon - Well not really...start over and Seal of Cessation pull me
through those tough times.
CJ - There's a lot of talk that Yun-Seong is a "noob" choice as far
as playing a deck goes. What would you say to those players?
Jon - Well, I would say to them to try it out for themselves because
it isn't the easiest deck to play....There's so many answers and obstacles for
this deck that it is very strenuous to play...example...character being committed
(screws me), Yoga Mastery (slows me down), Mortal Strike (Start over FTW),
Absurd Strength (Seal of Cessation has my back)
CJ - How consistent is your deck with only 12 Attacks? Do you run
into problems drawing them?
Jon- Only against mill and when I get too greedy with
momentum...and also when I play against Morgan and she RFG's all my
attacks.
CJ - How hard is it to beat Absurd Strength or Mortal Strike?
Jon - I do have some answers, but sometimes it is hard to cope with
them, Mortal Strike is very annoying and getting opposed by it first turn slows
me down in an extreme way...Absurd Strength, I don't really mind...I'm able to
recover from it alot more than mortal strike.
CJ - Thanks a lot for your time, Jon.
We move on to Scubadude's tri symbol Morrigan creation. I look at scuba's deck
and wonder just how often he draws bad hands with a tri-symbol deck. One thing
is for certain, this deck is not for everyone. Its power is proven; this deck
definitely has a better long game than just about any I've seen. You definitely
don't want to get into turns 8-12 with Morrigan, and realize you have no
attacks left in your deck. His defense against multiples is sufficient, and
Seal of Cessation, and Chief Hold are some of the best answers available to the
Hammer. It should also be noted that his game plan against Hugo is absolutely
brilliant.
Chris Kovaz a.k.a. scuba dude's deck
list
 |
"Tri-symbol
Morrigan? Brilliant!"
|
Morrigan promo
8 Attacks
4 Mark of the Beast
4 Chain Throw
15 Actions
4 Absurd Strength
4 Chief Hold
3 Reversal
4 Start Over
8 Assets
4 Red Gi
4 Seal of Cessation
25 Foundations
4 Defender of the Empire
4 Dark Hado
4 Friends and Rivals
4 Idyllic Kamui Kotan
4 Lost Lemories
3 Grim Stride
2 Trade your Passion for Glory
6 Split Cards
2 Rigorous Training
4 Clones
1 Character
Promo Elena
Sideboard
4 Penny Arcade
3 Martial Arts Champion
1 Grim Stride
Nick Sneider's report
"Here we go again my 2nd AoP of the season and possibly last. I entered the arena with none other than Promo Xianghua. She hit the Top 8 at
Orlando and
after making some very large but rather helpful changes I wanted to see what she could do. So here are the results from the viewpoint
of Life Toolbox.
Round 1 vs. Akuma
"Game 1-Akuma wins the dice roll and goes first, he checks a 1 on a Lost Memories. While I found that amusing I was somehow unable to draw
attacks this game to capitalize on the "time walk". I ended up on my kill turn with /all/ 3 of my Ninjitsu in hand. My foundation base was not
enough to stop an onslaught of multiples because False Pretenses hates multiples. I felt really nervous after this game, what a way to start a
tournament.
Game 2- I foundation spam and beat him up slowly with Witch Hunt, Widow Maker and eventually Concealed Shallow Swipe. Game 3- Kubi Ori loop for the win, it helps they come for 4 damage with
Xianghua.
1-0
Round 2 vs. Matt Khols/Tira
"Game 1- I like playing against the MK character because he has eighteen vitality, it also didn't help that I absolutely drew the nuts in my opening
hand. My first foundations were Armored Defense, False Pretenses, False Pretenses. On the second turn I played another False Pretenses. With 3 of
those and Armored Defense online and active I took my time making my
checks so I wouldn't have to over commit.
"Game 2- He sideboards into Fire Tira and I got kinda nervous because I
had no idea what he was upto. My opponent is a awesome player so I didn't know what to expect. Evidently he SBs into 8th Bill of Punishment
(taking out Fireballs) so he can use the form on Vast Resources, get extra cards and use Tira to play foundations then follow up with 8th bill. On his
kill turn he has failed to see a 8th bill so had a nice rather large cardpool leaving himself at 15. I attacked his empty hand (he didn't have DotE out
either) with Concealed Shallow Swipe.
2-0
Round 3 vs Hanzo/Ukyo
"Game 1- Eight hand size Hanzo who recurs attacks from momentum... fun. The game was really close, it came down to him being at low life
levels and myself with the inability to get Armored Defense online so I died.
"Game 2- He sideboards into Ukyo which in my opinion is why I won this
match. I have played countless matches against Ukyo in every form against several of my friends. After the first few initial turns of foundation
spamming I kept at least an average of four cards in hand so I wouldn't fall prey to the Ukyo Enhance and discard. This worked out quite well
since False Pretenses again bought me the time to set up and finally kill him once I removed the high blocks from his hand. It was close though
because I led off with two attacks then Concealed Shallow Swipe to finish the job. It came for like 25 damage on it's own.
"Game 3- He gets to go first but it was much of the same strategy in use. I got an Armored Defense out and a few False Pretenses. He got me down
to 3 Vitality simply attacking once a turn and passing so I would not gain any from FP. I pulled a few neat combat tricks by blocking an attack for
half, taking 2, chief holding the damage and then reacting with Armored Defense to go up more. Eventually I killed him with a few attacks and
Concealed Shallow Swipe .
Round 4 vs Morrigan
"Game 1- This is by far my worst matchup in the entire tournament (which included FnG Hugo). Morrigan is a beast that I don't think Life can
handle. This particular Morrigan deck runs off all three of her symbols. Defender of the Empire, Lost Memories, Start Over, Chief Holds, Reversals
and Red Gi's are all devastating with Seal of Cessation as additional insurance. I am never able to get TYPFG or Whimsy to stick, they get
blown up with Lost Memories or a Start Over. Therefore I am never able to push damage through so I think I took her down to 23 before I died.
"Game 2- I Sideboarded in to Yun, thinking of him as my best option. Yun at the very least negates Morrigan but with the other control pieces and
my new 6 handsize I am still unable to push enough damage through to kill her. I think I got her to 10.
3-1
Round 5 vs Ibuki
"Game 1- Oh how one must appreciate Irony. I love irony personally and am very familiar with how fierce UR Ibuki is. This particular deck kills via
the infinite Kubi Ori loop and Kasumi Suzaku naturally. Armored Defense kept him from doing dumb things with Shotokan and Kubi Ori until I was
prepared to Kubi Ori him myself. That's what I loved about playing against this deck, he has awful high blocks. His Kubi comes for 2, mine
come for 4. It took 6 of them to kill him because he tried to block but he died due to my Kubi Ori loop and Xianghua because she is much with the
awesome ;p
Game 2- Okay arrrrrrrg ow that Suzaku hurts and stings, I died a terrible death.
"Game 3- We're both very fast decks and here I am getting really nervous
again. I just got smashed by Morrigan and might be risking at T8 birth if I don't win this. My opening hand had three or four foundations and a Kubi
Ori so I had a game plan. I had to go for it for all the marbles and it worked. Turn 2 kill via Kubi Ori loop. I love Xianghua and Kubi, yes it's
cheap but this was the most amusing win of the tournament considering this particular opponent came in 2nd overall.
4-1
"After the swiss there was really no rest for the weary. A few players were packing Martial Arts Champion so the Hugo deck did not T8, nor did
several decks that we expected to see in the top of the standings. Yun Seong piloted by a buddy of mine was the swiss champion with a record
of 4-0-1. So here was our T8
Life Xianghua (again woot!)
Morrigan off all 3 symbols
Evil Tira (I think)
Death Nightmare
Water Ibuki
Evil Vega
Air Yun Seong
Fire/Evil Sankuro
"Anywho this is where my luck took a turn for the worst. I was pared up against Morrigan again first round of the T8. I absolutely cannot beat that
deck, he beat me 2-0 in the same exact manner as described above. So yet again I come up short, if it's not the big man Hugo it's Morrigan ;p Oh
well hopefully someone somewhere will realize Life Toolbox can consistently T8 and take Xiang for a spin. It shows she has potential,
though I wish I could have avoided playing Morrigan twice in the same tournament. You need a little luck to avoid the bad matchups but who
doesn't?
"Anywho ironically enough all four of the highest ranked players after swiss were knocked out in the first round of T8. Tira, Xianghua, Yun
Seong and Sankuro.
Ibuki vs Vega. Ibuki wins
Morrigan vs Nightmare. Nightmare wins (Terrible Discovery)
Ibuki vs Nightmare. Nightmare wins
So Death has taken 2 AoPs in Florida
with two different characters. No hammer anywhere to be seen in the top 2 still." [Vega's deck had ‘em -ceejay]
It seems Florida's best kept secret is the ability of
its players to consistently and effectively deal with problem cards like Absurd
Strength, Whereabouts Unknown, Kubi Ori, and Hugo. It should be noted that
Ruler of Southtown is nowhere on the radar. I know Orlando featured at least one, but it didn't
make the cut. Anyway, many lessons can be learned from the designers down here.
Next up is Nick Sneider's decklist, which admittedly, has a serious problem
with Morrigan and damage reduction in general. I think the finest point he
makes in his write up is that of the Rock-Paper-Scissors nature of our current
metagame. In order to succeed you need to have a certain amount of skill, and a
little bit of luck. As it turns out, luck was not on Nick's side, as he had to
face his worst matchup twice, but his skill was definitely up to par, and for
that he earned his second top 8 in as many attempts. It is interesting to note,
however, what may be the rise of a new problem card for many decks: False
Pretenses. Here we have Nick's weapon of choice. It's pretty straight forward
actually. The deck has enough defensive foundations to hold out against pretty
much anything, while chipping away at your vitality with throws, until the Kubi
lock comes out. Chief Hold and Idyllic Kamui Kotan are fantastic defense
against high damage, difficult-to-block attacks, while Trade Your Passions does
its usual nonsense. Beautiful Friendship for defense against multiples.
Infiltrating solve problems with opposing control decks out of the ‘board. The
lack of Kasumi Gaki and Shinobi Tradition is actually quite noticeable. The
results, however, cannot be argued with.
Xianghua by Nick Sneider a.k.a. TigerPawz
 |
"Life
Toolbox FTW. What? I'm serious!"
|
4 Characters
Promo Mai +0 mid
Promo Yun +0 mid
Rare Ibuki +0 mid
Promo Nakoruru +0 mid
4 Actions
4x Chief Hold 4/4
18 Attacks (counting Ninjitsu)
4x Witch Hunt +1 High 5/3
4x Widow Maker +2 Mid 4/3
3x Concealed Shallow Swipe
4x Kubi Ori +1 Mid 4/3
37 Foundations
4x False Pretenses 2/5
4x Friends and Rivals +2 Mid 2/5
4x Won't Settle for Second Best +1 High 1/5
4x Idyllic Kamui Kotan 2/6
4x Battle Disk System 2/6
3x Whimsy +3 High 3/5
3x Ninjitsu 1/3
4x Trade Your Passion for Glory +2 Mid 3/4
3x Armored Defense +2 Low 3/5
4x Beautiful Friendship +2 Low 2/5
Sideboard
3x Seal of Cessasion 3/3
1x Whimsy
4x Infiltrating 6/3
Next up is a very good friend of
mine, and the first of the Tampa
players. His write up was posted on the forums shortly after the AoP, but is
reprinted here with minor editing to create as complete a picture as a possible
of what it's like to Top 8 and the tools that are required to do so. Alex is
one of the players that helped me get to where I am today. Notable for his
off-the-wall decklists and ideas, I had to replace my keyboard when I read that
he got a top 8 with Sankuro, as I spit my Pepsi out all over my desk. Here I
thought he was going to play something serious... Oh, well... I should warn you,
he's flamboyant.
Alex Costa a.k.a. Quoteit64
"Morning rolls around and we're
facing a 2 hour drive ahead of us. After stopping at a seven eleven
for breakfast, not the best place mind you, we head out towards spellbinders
anxious being that 2 out of 3 of us missed the Orlando AoP. Despite being
lost for 30 minutes we make it ahead of schedule. My teammate Aulden
brought Mr. Karate, my brother brought Evil Vega, and myself, Sankuro.
"Before the tournament even begins Aulden, Tristen aka Heavens Knight, my
brother, and me call it that one of us will play each other first
round despite around 20 or so people in the tourney, a local curse we have
mind you.
Round 1 Sankuro vs. Mr. Karate
Game 1- I'm sure you all saw this coming, me and Aulden paired up first
round what a hoot. Low hand size, high vitality, control, this ends up
being a bad matchup for Karate.
Game 2- Same as above but surprisingly he took me down to 1 health.
This goes to show you what this masked monster can do.
1-0
Round 2 Sankuro vs Yun Seoung (rare)
"Game 1- You would think that this would be an easy match having absurd
strength and all, but haha not quite. An early absurd strength takes out
5 momentum and the daze tokens dropping checks and upping difficulty is enough
for Sankuro's purple slippers to take him out.
"Game 2- This is where things go down hill. No absurd strengths in
hand, turn two bird of prey and criminal uppercut. Oh yea, thats plenty
of enough damage.
"Game 3- Probably the most poker worthy game of the night. Couple of
turns into he's got one card in hand. I hit him for chain throw that he
blocked that dropped him to 2. My last card in hand mark of the
beast. Do I play it risk it being blocked and get destroyed next turn, or
do I hold it hoping to block criminal uppercut? After plenty of
involuntary (but friendly) feedback from spectators I hold it. I pay for
my mistake with two bird of preys in the face and lose. He only had a high
block so the mark of the beast would have been enough for the win. This
guy is known for having extremely good luck, but this had nothing to
luck. I was outplayed and I tip my hat to him.
1-1
Round 3 Sankuro vs. Mr. Karate yet again
"Game 1- The only two characters hit by diversity where Mr. Karate and Tira.
What are the odds I fight both Mr. Karates? Just like the first game
tonight, vanity, chain throw, glass slippers, and The Unbeatable=too many daze
tokens for overhand throw to pass.
"Game 2- He sides into seth. Seth has better defensive capabilities
then Karate but its a gamble on if your opponent matches symbols. With
almost all my deck matching two symbols (Way of the mightiest, absurd strength,
unbeatable, irresistble force, chain throw, dark hado, and many more this didnt
look to promising for him. Again the Dazed Token control proves its
worth.
2-1
Round 4 Sankuro vs Matt Kohls
"Game 1- This is what I'm talking about, I've never played against Matt Kohls
before so this was definitely exciting. An early vanity crashes the
looping of Zeus and Fireball, control check and difficulty wise. This
buys me enough time for Chain Throws and Slippers, mix some absurd strength and
I.Force and 18 life isnt hard to take down.
"Game 2- Wow I get blown away this time. I get killed turn two by Zeus
and Fire Ball looping with him checking 6's the whole way. After I lost
we counted, he flipped 9 6's in two turns, pretty crafty.
"Game 3- This game goes to the wire. About turn four he
forces out a zeus, fire ball, zeus, clones with less then five life
left, barely leaving me alive. I show him chain throw and its scoop
phase.
3-1
Round 5 Sankuro vs Hugo
"Ok before I explain this one during our planning we of course talked about
this goliath. With my low hand size starting and DOtE only giving me 3
anyway I believed I had no chance of killing this monster. Absurd
strength and I.Force and way of the mightiest do me no good here.
The only thing I could do was side into martial arts champions and hope for the
best.
"Game 1- This game goes exactly how I planned it to go. I put my tail
between my legs and get rolled like cookie dough. I believe I only got
him to 32 but false pretenses, man, that card is awesome.
"Game 2- Haha sideboard time baby. Five card opening hand nails me MA
champ. This stalls it long enough for purple slippers and chain throw
recurring it to drop him down.
"Game 3- This game goes all the way. No MA champ until around turn
four but he already planned for that by searching for 3 ring vets turn
two. I did get to respond two of them which stalled it long enough for me
to chip him down to around the twenties, going around false pretenses by
playing one attack, dark hado'ing to get around awakening, it hitting, then me
passing, cant have him gaining life. This entire time I'm dark empiring
for my infiltrating, which I only have one in the deck. I finally get it,
of course its one of the last 3 cards in the deck, then I hear the most magical
words I could have possibly hears, "3 minutes left." With me higher
in vitality I knew Hugo couldn't do enough damage in that short amount of
time. I play lost memories then infiltrating then pass. He searches
for two F&G and another foundation. He responds F&G I lost
memories it he responds the other. I go for a slippers with
no foundations out and fail. He searches for three more
foundations and passes. My turn comes up and time is called. I win
by time. By far the hardest game I played all day, but leaving me able to
say real men wear purple, not pink."
4-1
[I'm going to cut in at this point to
talk about a very important issue. It seems every place has a different version
of what happens when time is called during a match. When I first started
playing at Armada Games, the method in practice was to go to Sudden Death in
the event of a stalemate, the first person to deal damage to his opponent wins.
Here we see Alex winning because he dealt more damage than his opponent when
time was called. At worlds, this match would have been called a draw. I'm
firmly in the camp of calling this match a draw, because neither player
defeated the other. To say that the winner is the player that has dealt the
most damage is just wrong. ANYTHING could have happened had the match had no
time limit. Alex was definitely on the ropes, freshly out of gas when time was
called according to his write up, he had just as much a chance of losing as he
did of winning that game. We NEED a standard across the board. A match that
goes to time with a even game count should be a draw, and the players should
each be awarded 1 point, then sent to the next round. I don't think Alex would
have missed out on the top 8 with a 3-1-1 count, but the story could have been
much different for the Hugo player. -ceejay]
"I end up placing third in swiss with Heavens Knight placing 5th or 6th and
my brother placing 8th. I couldn't believe it, we got three of our people
in top 8. My win over Hugo knocks him out of top 8, letting us all breathe
a major sigh of relief.
"Here's the top 8:
Life Xianghua
Morrigan tri symbol
Evil Tira ippachi style
Death Nightmare
Water Ibuki
Evil Vega
Air Yun Seong
Fire/Evil Sankuro
"Now here's a funny story. I didn't get the day off of work and I was
expected to be back to close the store. The tourney lasted longer then
expected and I'm freaking out. I actually consider dropping out of top 8
so we can make it back in time. I call my job and one of my managers said
she would stay until I got there, giving me enough time to finish this
up. Major props to scubadude for doing what he could to speed things up
for me.
Round 6 Sankuro vs Nightmare
"Game 1- Being that it still was a two hour drive back and it was already
8:30 didn't make this easy, I was still in a major time constraint. Game
ends early with timmy crashing on my awesome purple locks.
"Game 2- Turn two kill. Purple slippers, absurd strength 13, I.Force
16 unblockable, way of the mightiest 20, way of the mightiest 24, my lost
memories waiting to blow up his yoga.
"Game 3- 100% misplay costs me the game here. I have unbeatable out
taking splash founts and drop kicks to the face. For each hit he's
getting daze tokens. "When he goes to play timmy Ill respond and
make him fail it," im thinking this while holding one card in hand, glass
slippers which he saw through friends and rivals. He plays timmy I
respond making it cost 12. He responds with nightmare dropping seven
damage to make it pass. I actually forgot he had that effect. Yea I
get knocked out of t8 by one of my people, which was all good because he makes
top four as well as my brother.
"Now that I'm done I watch my brother finish out his game with Ibuki,
getting kubi locked game 3 knocking him out of t4. With no time left for
chit chat we say our goodbyes and rush out the door, leaving Tristen at one
loss against scuba, us all assuming him to get crushed. We find out
later he wins the whole thing, irony rocks!
"Major props go to Vik for holding the AoP, scubadude for
going out of his way to speed the tourney up just so I could get to my job on
time. Btw I made it at 11:02 right on time, yun seoung dude for bluffing
me out of a win, and Tampa crew for 3 Top 8's, 2 Top 4's, and the winner
overall, and last but not least my leftover taquito from that morning that I
left in the car, which still tasted just as good. Hope to see you guys
again at Southern Championship. Now this is my first tourney report and
its one in the morning so have mercy on my spelling and grammar.
Thanks for reading."
As I mentioned earlier, it's fairly difficult for me to
understand exactly how Alex managed to top 8 with (at least what I consider) a
second-rate 5-Hander. For starters, he had 32 life, not a small number. On top
of that, he definitely cheated his handsize with Dark/Empire. So what we are
really looking at is a 11-12 handsize 32 Vitality monster that hacks your
control and difficulty values while swinging in for mucho damage. Coupled with
some Red Gi control and Friends and Rivals cheatery, this deck is not to be
taken lightly. Unfortunately, come rotation, this deck suffers the tremendous
impact of losing Defender of the Empire. Unless Alex can scheme up another
efficient method for cheating his handsize, Sankuro's 15 minutes may be up.
Sankuro by Alex Costa
 |
"Are you
man enough to fight my purple slippers?"
|
16 Attacks
4x Glass Slippers
4x Chain Throw
4x Mark of the Beast
4x Clones
8 Actions
4x Absurd Strength
3x Irresistable Force
1x Infiltrating (sucks I only own one -Alex)
4 Assets
2x Unbeatable
2x Red Gi
31 Foundations
4x Idyllic
4x Vanity
3x Way of the Mightiest
4x Friends and Rivals
4x Grim Stride
4x Lost memories
4x Dark Hado
4x Defender of the Empire
Super Rare Vega by
Efrain Costa
Here is another top 8 entry from another of my good friends,
the elder Costa brother. A stalwart Evil player from the very beginning his
character of choice is none other than the reigning World Champion, Vega. One
of the original momentum cheaters, SR Vega is particularly nasty because he
cheats on his own momentum while depriving his opponents of their own. Vega's
enhance is particularly nasty when coupled with Gyulkus for +6 damage. Ever
eaten a Kunai for 9? Just so we're on the same page that attack still costs
Vega only 3. The aggro potential only starts there, however. His foundation
base reveals the standard Evil arsenal, with Way of the Mightiest and
Unrequited Love, not to mention the Absurd Strengths. That Buffalo Headbutt is
going to hit you, and HARD. The deck also has another controlling side to it,
with a full compliment of Lost Memories, and Breathren of the Coast to protect
Vega's attacks from reduction. Vega's momentum gain also makes him a shoe-in
for Power of the Edge. Rounding out the corners is Unkown Force and
Megalomania, as a sort of catch-all answer to everything. What's most interesting
to me, however, is Efrain's sideboard. Notice Leona and Yoshitora. Between the
two of those characters, Efrain can switch in to nullify his most problematic
matchups, regardless of who they are. Morrigan can't RFG your attacks if
Yoshitora commits her as his first enhance.
SR Vega
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"Read ‘em and weep"
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16 Attacks
Chain Throw x4
Kunai x4
Kubi Ori x4
Buffalo
Headbutt x4
Actions
Power Of The Edge x2
Absurd Strength x4
Assets
Vega's Mask x2
Foundation
Shinobi Tradition x4
Lost Memories x4
Gyulkus x4
Won't Settle For Second Best x4
Unrequited Love x3
Unkown Force x4
Megalomania x4
Bretheren Of The Coast x4
Full Power x4
The Way Of The Mightiest x3
Constant Training x4
Sideboard
Promo Leona x1
Rare Yoshitora x1
Chinese Sword Style x2
Pure Of Heart x2
Power Of The Edge x2
As Efrain didn't provide a write up, I interviewed him as
well:
CJ - I see Vega's
Mask, but the Infiltratings are gone. How useful was the mask during the AoP?
Efrain -.The
reason I didn't have the infiltrating was because Alex was running it, even
without infiltrating it wasn't hard to get Vega's mask to find its mark when I
played it. The effectiveness of the mask was literally one or the other no
in-between whatsoever. Either I flipped it and was at an extreme disadvantage
against my opponent thus usually leading up to a loss or I was able to play it
and my opponent was struggling to hit Vega with their kill cards.
CJ - As a fellow
Evil player, this deck seems to be less controlling than I would prefer. What's
the view like from the other side of the coin, and how does Evil aggro compare
to, say, Air aggro, or Fire aggro?
Efrain -You are
correct another reason I was losing some of my matches was because I was
letting my opponent get away with their abilities. My Vega deck now has way
more control in it than this one. As comparing it with air decks and fire decks
based on aggro I would say that I was trying to mimic the same style with
this deck. First turn foundations and second turn you would see throws for
about 18 damage then a kunai followed by a buffalo head butt for the kill with
unrequited love. As you can see it was a conventional aggro deck with
very little defense. Well to tell the truth after the AOP, all I could think about other
than our crew sweeping up the place was how I would just sit and be
defenseless against character abilities and E's. Sometimes just lost memories
and POTE won't cut it so I had to take Vega to a more controlling side if
I wanted see turn 5 or 6 at a healthy state so I added control the present and
pieces of eight.
CJ - That's what
I like to hear. So, How useful were Yoshitora and Leona out of the sideboard?
Efrain - As you
can see both my side deck characters are targeted against character abilities. Yoshitora
found his prey real quick with Morrigan and worked like clockwork whenever
I sided into him. While Leona sat in the side deck collecting dust because I
never ran into a character with an ability that was not an E yet very annoying
or dangerous (Rock).
CJ - When do you
side into the other two Power of the Edges? Wouldn't it seem more fitting to
run them main?
Efrain - I have
been running POTE literally since it came out and I seem to have the worst
luck with that card. In my personal opinion I'm not fond of that card
because of the high cost and semi useless block, but again just like
Vega's mask I can't deny the power of that card. So to avoid my horrible
luck with the card I only put 2 in the deck and no lie I would draw into them
very easily. Having 3 of these suckers in your hand by turn 2 is not fun at
all. I believe after every match I found my self adding those POTE's into the
deck while exchanging out the Vega's masks. Twelve had chief hold, Morrigan had
reversal, Tira had buffalo head butt, Yun-seong had bird of prey and Ibuki had
kubi ori. Hmmm now that I think about it maybe I should main deck four...
CJ - Okay, last
question: You KNEW Alex was going to play Sankuro and you LET him. Now look
what happened!
Efrain - Yeah, I
know, but I had the utmost confidence in him getting far with the deck because
Alex is probably the only person I know in our play group that
can take a deck he wants to play, build it right before the tourney
and get decent placing without any practice. Before the AOP it just hit him
that he wanted to play a fire character with control, which he should of ran
Cody but Alex needs his originality sometimes, and when he saw Sankuro it all
"clicked" for him. So he found I had already made a deck list and he tweaked it
and piloted it at the AOP. He has done this many times before so now I just let
it roll even if the idea seems like it would fail.
Well, you can't argue with a top 8 finish. Thanks for your
time Efrain, it's good to see you were you belong-at the top.
Promo Nightmare by
Tristen Del Valle a.k.a. Heaven's Knight
Finally, we come to the deck that won the whole thing: Promo
Nightmare designed by Tristen del Valle. At first glance you'll notice there's
an awful lot of attacks in the deck. I am only used to running 16, and as time
goes on I find that number dwindling, Tristen however, chose to run 21, and if
you look carefully, it makes a lot of sense. Shoulder Rush, Earth Divide, and
Tiamat's Rampage all have special requirements based on the number of attacks
in your card pool, by running more attacks, the chances of meeting those
requirements are increased, decreasing the amount of time those attacks will be
dead in his hand. Another notable characteristic of the deck is the sheer
amount of damage output. Incase you didn't notice, Earth Divide has a printed
damage of 14. Tiamat's has 12. Shoulder Rush is at 7. All of these will be
played at the end of a combo. Normally, their difficulty would be an issue, but
take a look at Nightmare's first ability. If he flips a 5 for a Tiamat's, he
can take 3 damage off to have it succeed, and then proceed to powerful it up
like nothing ever happened. Even without the powerful, it's a 3 mid for 9! Same
goes for Earth Divide. If he flips a 5 on that, he can still make it a 4 high for
9! Ridiculous... If you play against this deck, I would advise you to keep an
awful lot of blocks in your hand. Even that, however, may not be enough.
Perhaps you noticed the Spin Knuckle. His foundations may seem a bit messy, due
to the high amount of 1 and 2-ofs, but he definitely has a playset of
everything vital, and it seems like the extra foundations exist to smooth over
his control values. No need to flip 2s if you can help it. Finally, take a peek
at his assets. Both are very aggressive. Soul Edge negates the Hammer and
opposing Yogas, while Legendary Blade makes his already ridiculous attacks just
a bit more ridiculous. He wants to stack SR Nightmare as a sort of catch-all
safety net, but honestly, he performs just as well without it. A scary deck to
be sure.
Promo Nightmare
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"Souls...."
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7 Characters
4x *Nightmare* (Primary Stacker)
3x **Nightmare** (Secondary Stacker)
21 Attacks
4x Drop Kick 4/3 +2H
4x Spin Knuckle 3/3 +2M
4x Shoulder Rush 4/3
2x Tri- Slash 5/3 +3M
2x Hell Slayer 4/2 +2H
2x Splash Fount 4/3
2x Tiama Rampage 6/3
1x Earth Divide 7/2 +5H
45 Foundations
4x Unkown Force 1/5 +3M
4x Megalomania 1/5
4x Lost Memories 2/4 +4M
4x Grim Stride 2/5
2x Merchant Message 2/4 +4L
1x Barbaric 2/5
4x Preparation 2/5 +4M
2x Fortun Teller 2/4
4x Yoga Mastery 4/6
4x Friends/Riva 2/5 +2M
2x Soul Power 1/4
1x Terrible Discovery 3/4
4x Glimpse of F 3/4 +2L
2x The Devil of Daybreak 2/5 +2L
2x The Art of Self Defense 2/4 +4M
1x Higher Caliber 2/5 +1M
2 Assets
1x Soul Edge 5/2 +2M
1x Legendary Blade 3/4 +4L
I actually got the chance to interview Tristen as well about
his tourney winning deck:
CJ- What inspired
you to come up with this deck? Why Promo Nightmare?
Tristen- I always
liked Nightmare as a character even though I don't play Soul Caliber. Promo
seems to be the most viable one and since I can always stack (which I love). I
added the powerful SR version and the annoying Rare one. I always the stack SR
version on turn 2 if it's in my hand.
CJ- There's an
awful lot of cards you have 1 and 2-of, why is that?
Tristen- It's my
own balancing system. Some foundations are no better with multiple copies out,
like Terrible Discovery and Barbaric. Also if the stats are sub-par like The
Art of Self Defense, Soul Power, Fortune Teller and Merchant's Message, I limit
them to 2 or 3 copies. Even though most people will disagree like saying:
"You have to run 4 Soul Power and 4 Fortune Teller," Death has a lack
of good blocks for me to be pushing too many non-blocking foundations.
As far as attacks, it's the same principle, for example:
Hell Slayer has some awesome stats except for the 2CC, which I HATE!! 2CC, so
only 2 copies. Splash Fount, great stats with Stun:2 but no block and that is a
big issue for me, so only 2 copies. Earth Divide, HIGH printed damage with an
awesome R: easy to push through with Nightmare R: You'd be surprise how many
times I hit people with a turn 2 ED after they have no blocks. Nobody sees it
coming.
CJ- Sounds scary.
Did you have any problems flipping those 2s, or does Nightmare handle that
problem well?
Tristen- I
probably rebuilt this deck like 10 times just because of the 2CCs. I tried to
play 2 symbols mixing into evil for the top tier evil foundations like Shinobi
Tradition, Float like a Butterfly, Gyulkus and the rest. That didn't worked
out. I failed like 6 attempts at this deck. I wanted to make it top tier,
Hard-core, dedicated board control. So when I was about to dump the whole idea
I came with this last build which proved to work. Every time I added a 2CC I would
add 2 or 3 foundations to balance it out. I'm always scared of flipping the
first CC with this deck.
CJ- So, what
would you say is your toughest matchup?
Tristen- I would
say Promo Morrigan. I lost the first game against her BAD. I was trying to play
control, but he had more control than me on the board. I thought that was the
end for me but in game 2 he side decks Yoga Mastery, and Lost Memories and some
death stuff. I'm like "He is gonna mix fire with death here and mixing
symbols is never good due to hang clogging, but to each his own" Game 2 he
got hand clogged like 3 foundations on turn 3. He attempted to Start Over like
3 times, all negated by SR Nightmare. Game 3 he got clogged again and I had Terrible
Discovery on the field early just like in game 2. He lost slowly being controlled
till the end.
CJ- I guess
that's the match Scuba told me to ask you about... Moving on, I have one more
question: is there any advice you can give to others preparing for their AoPs
now?
Tristen- I
believe it's all about consistency. To take out of the game as much randomness
as you can. Don't rely on cute gimmick combos that come out 1 out of 10 times.
When players lose due to flipping a bad critical CC, they all go like "I
flipped a 2 that's bad luck I would have had u next time" if I got a
dollar for every time I heard that... Nobody's forcing you to play that 2CC you
flipped, now deal with it. It's all about balance.
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"Florida's
finest, look for them at the Gulf
Coast Championship."
|
Parting Thoughts
Even as I type these words I get the feeling that some of
the tech in this article is obsolete. Set 7 has been introduced since Cape Coral, and with it a
slew of new problems to consider and solve. What place does Milling have on the
tournament scene? Can control handle it now? How about when rotation occurs? My
answer is no to the last two questions. Set 7 has struck another blow to the
control archetype, and even the hybrid aggro/control archetype because of the
lack of answers to milling. Control is an archetype that thrives on defense,
and more specifically, answers to threats. However, in typical STG fashion we
probably won't be receiving any solid answers to Mill until the next set is
released along with a new set of problems with no apparent solutions. Many are
quick to point out that the card Perfect "shuts" milling down completely, but
honestly, who wants to play a 6/2 Action with an additional cost of 4 momentum,
and such a narrow list of applicable situations? Others point to an aggro
onslaught as the way to solve the matter. Perhaps we have a new
Rock-Paper-Scissors on our hands that looks something like this: Aggro<Control<Mill<Aggro,
etc. Whatever it may be, I know I'm not the only one shifting uncomfortably as
Mill rears its ugly head. With the Round 3 AoPs coming up, many of our decks
may be obsolete. I played what is sure to be the first of many Mill decks this
weekend, and my initial conclusions are that Mill makes the long game
unattainable/unwinnable. Is Mill the new control? Are we to expect such happy
matchups as Mill vs Mill? All the frownies in the world couldn't express how I
feel about this. One thing is certain: you need to be asking yourselves these
questions if you intend to survive Round 3 of the AoPs. Good hunting, everyone.
-Ceejaybee
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