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The prerelease has come and gone; we are now left with the
task of sorting the playables from the chaff, in order to update our decks, or
simply know what to watch for in your opponent's decks. This list is probably
not comprehensive, but it's a start. These are my favorite Darkstalkers cards,
based on power level, and usefulness in the current metagame. I'm not even
trying to build new decks, just to make that clear. With that said, let's jump
in!
B.B. Hood
Hmm... 6/25 with a really decent recursion ability. I can see
her fitting really well in toolbox builds, or just straight up aggressive
builds. I played her at the Prerelease with a single Cryokenesis, which I would
recur with BB, play after I blocked, and then opt not to send it into my
momentum. It was pretty sweet, and did really well. I can see similar, more
powerful shenanigans in her future.
Bat Spin
A solid attack, essentially 6 damage for 4 difficulty with
some life gain to round out the package. Solid, to say the least.
Buddhist Devotion
Kasumi Gaki on a foundation only leveled out so both players
can enjoy its benefits. If any card scares me, it's this one. Who knows what
people are going to drop, but I can assure you it won't be pretty in the hands
of the skilled.
Born to Hunt
BB's ability is back in this card, and it really excites me
because I can use that really sweet recursion ability with anyone that can tote
the symbols. That, or Buddhist Devotion it into play. Either way, this card should
see some decent play, as it's the closest thing we have to a watermarked
Unorthodox Style.
Cheerful
The ability is just okay, but it's the numbers on this
foundation that are just out of this world. 1/6 with a really, really sweet
block? Sign me up! Bonus points because Lilith's cards seem to have the most
impressive quality as well.
Contemplation
What a monster! A necessary monster at that. With Dimitri
and Morrigan running around healing off of everything this card could be the
just the thing to take them down. I would almost go so far as to call this a
sideboard staple, if it wasn't for the fact that everyone's sideboard is
already bursting at the seams.
Countless Days of
Killing
Another monster from Bishimon. Just imagine the ridiculousness
these can form in multiples. It reminds me of False Pretenses only more
offensively-minded. Beastly... I'm already weighing this up against Shinobi
Tradition in Evil.
Delta A
Decent stats all around. I like it more for its capabilities
as an attack than as a mill piece. Expect to have a great many of these thrown
at you in the near future.
Demitri
Ugh... Killing this guy is already starting to annoy me, and I
haven't even played one yet. Rest assured he'll be eating one of your attacks
each turn, so you'll have to get really good at baiting him, and, *sigh*,
whatever, just mill him out... Seriously, though, the best way to fight this guy
is with a lighter.
Empire's Ruin
Here's a really neat aggro foundation I can get into. This
baby means your attacks are going to be really freakin' fast, it might as well
say "all your attacks get +2 speed" on it. Combined with Rikuo's character
card, blocking may become a nightmare very soon.
Free Will
Another great-looking Lilith card that features a neat
little recursion ability, though I doubt it's as powerful as Born to Hunt, as
you only get one use out of it. It does have less restrictions, though.
God of Metal
Trade you useless foundations for meaningful attacks. I used
this baby with BB. Hood in the prerelease and I was drawing the same three 6
damage attacks each turn. Freakin' sweet! As a bonus, who doesn't love
rockstar-zombie-thingys?
Instant Success
Meet Lord Raptor. He's pretty awesome. Consequently, he also
hates Forms. Nadeshiko for everyone! Except. For Forms. Still, yay!
John Tailbain
If I were to build a new deck, it would feature Johnny T.
Once I figure out how to keep him in wolf form all the time, he's gonna be
pretty awesome. He probably won't be as hard to kill as Dimitri, but then
again, he just might be far worse if there's a way to keep him loaded with moon
tokens. The sad thing is, I'm starting to think STG purposely made all these
Darkstalkers hard to kill just so they could survive to mill you .
Jumping In
I don't really think this card hoses all that much, but it
should allow for some crazy plays that aren't normally possible, I don't know,
like a Buster Wolf my opponent's turn? It's worth a look.
Lilith
Draw 2 cards of your choice if your opponent attacks you. A
bit on the fragile side, but a sweet handsize and ability should make up for
the risk. She also has a neat built-in mill feature to take down Dimitri,
Morrigan, and Johnny T. Pretty cool, I'd say.
Lure the Enemy
Sweet Mother of Pearl!
Does that card say Mill 12-14 cards?! It does. Ouch.
Oral Dead
Stupid name, crazy ability. Couple it with Instant Success
for good times. Lord Raptor pities the fool that tries to play forms.
Primitive Instinct
Another preview card that I think should not be
underestimated. It can probably be nicknamed "fully blocked."
Rikuo
He reminds me of Tira in the sense that he's definitely
gonna be pushing damage through. Some players disagree with my assessment
because he can't ready himself, but I hardly think it takes that much away from
him. He will be making you eat attacks, I guarantee it.
The Beast Within
Another solid reason to play with Johnny T, and another
reason to try to figure out ways to keep him in Pop-Eye mode permanently.
Parting Thoughts
When I look at new sets, I tend to look at the foundations
first. Solid attacks are everywhere and a dime a dozen, it seems. Not
everything is a Chain Throw, granted but most of the time, correct play will
see your attacks landing. The foundations, however, are the life blood of UFS. They
are what make decks tick, and that's why new foundations are so important. Being
the first to spot these new power-cards helps you pick them up at great prices.
People cry when I tell them I picked up a playset of Higher Calibur for $4.
Back on topic, characters seem to be the next logical place to turn your focus.
The first thing to look for is for a character that would make your existing
deck better, and then if not, a character that would warrant a closer look, if
not a new deck. Right now, I'm too lazy to build a new deck, seeing as how my
existing one is already Tier 1, and I only ever have the capacity for 2 maybe 3
decks made at any point in time, seeing as how I don't play Death or Void. Or
Fire. Or Air. Or Life. Or All. Or really anything not called Evil, Water, or
Order. Sometimes Earth. Anyway, the last part of a set I tend to look at are
the attacks, actions, and assets, because all they really do are enrich decks
that are already made, or provide kill conditions.
I'll probably be doing another one of these for Street
Fighter tomorrow, so stay tuned. Get your Darkstalkers on, and above all, have
fun!
-Ceejaybee
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