Member Login

Login
No account yet? Register

Syndicate

Journey to the South Arena Showdown Print E-mail
User Rating: / 11
PoorBest 
Written by CeeJayBee   
Wednesday, 08 October 2008

It's been a little over a month and a set release since Worlds, but UFS has already changed quite a bit. The South Arena Showdown was quite a pleasant taste of things to come in the future, and of what to expect in current metagames up until the rotation. Now that it's over, I feel quite satisfied with the trip and the event as a whole. I managed to pilot Victor 3 to a top finish both days, thanks to a solid month of practice and training.

Forgive me if the article is a bit rough, I somehow managed to loose the write-up I made in the hotel and had to write the whole thing over from memory.

Victor 3

I primarily wanted to play Death in the SAS because I felt it was the best counter for Evil, as it has more control pieces available to it. I desperately wanted a 7 handsize Death character, but when I started playing Victor, it was primarily as a Mill deck. I wasn't even going to try to kill people through attacks, because I didn't feel like Death's attack lineup was strong enough. When set 10 came out, however, Defender gave me the means I needed to kill an opponent in a single turn when I had out-controlled my opponent, and so I decided to give a Tri-symbol deck a shot.

Victor 3 by Ceejaybee

4 Moonsault Slayer
4 Widow Maker

8 Attacks

4 Lord of the Makai
4 Inhuman Perception
4 Pieces of Eight
4 Oral Dead
4 Maternal Instincts
3 Control the Present
3 Military Rank
3 Cursed Blood
2 Instant Success

31 Foundations

3 Tag Along
3 Revitalize
3 Broken Leg

9 Actions

4 Reanimated
4 Defender
4 Addes Syndicate
3 Olcadan's Mentoring

15 Assets

Sideboard

4 Bringing the Master to His Knees
4 The Red Lotus of the Sun

8 Cards Sideboard

The deck is almost 100% about Reanimated. The Victor only asset is the only thing that kept me from looking for a character with a larger handsize. The reason is this: a single Reanimated effectively doubles the potency of my staging area. From a control standpoint, the advantage is huge. Take an interaction with Pieces of Eight for example:

My opponent enhances an attack with Defender, I respond with Pieces of Eight to negate it. During my enhance window, I pick up the committed Pieces of Eight with Reanimated, and drop the same Pieces into my staging area ready. I do this for every attack, ever.

The advantage is enormous. On offense, I can draw into Defender or Lord of the Makai, play an attack, and use Reanimated to drop it into my staging area and combo out for the win.

I remember there was a play where I only had one Widow Maker, so I played out a Maternal Instincts and a Military Rank to activate a Military Rank in my staging area and grab a second Widow Maker. I throw the first Widow Maker out, enhanced with Defender, then with Reanimated to pick up Defender and drop it back down, then Defender again. The Widow hit, and I cleared my card pool and combo'd out. Thanks to Reanimated I don't need to run Realm of the Makai to keep my checks consistent, because Reanimated keeps my staging area ready. It's that awesome.

Victor himself is no slouch, however, and his enhance can come in pretty handy. I was getting puzzled expressions all weekend as I played out Broken Leg asset side into my card pool and passed the turn. I can keep my hand clutter-free, using Victor's enhance to pick up Broken Leg exactly when I need it. I can even be sneaky and drop an Olcadan's Mentoring in its place with Reanimated if the situation requires. The deck was a total blast to play.

I doubled up on all the negation, opting to go with general control of E's, F's, and R's over more specific forms of control like Martial Arts Champion and Roam the World. At first I felt pretty naked, but the deck was definitely very streamlined and ran much better than when it had close to 75 cards in it. I swear, I don't know how those Cape Coral guys do it. 65 borders on unplayable for me. Anyways, I ended up winning just about every Addes war thanks to Inhuman Perception and Reanimated helping me reset my Addes with every attack. The deck's major weaknesses are Order matchups in general as well as Infiltrating, or anything that can destroy my assets. Fortunately, my sideboard goes a long way to cover those weaknesses, and I was able to do quite well.

Day 1: Singles

We show up on time, to find a quiet group of six in the building to greet us. I've never seen this group before so they definitely were not part of the Cape Coral crew, which as usual, is fashionably late. So I sit down and register my deck as more and more people steadily trickle in, most of them new faces. I have to give a nod out to Boogerman from the forums, as he was definitely one of the coolest guys I met all weekend and the only guy I played twice. He traveled all the way out from Georgia to some play some UFS with us Floridians. Hopefully we'll meet up again. Pretztrigger was also a very fun guy, as he related to us several humorous encounters he's had with one of our rules moderators, Tagrineth.

Round 1 vs Evil/Water Starter Mai

Mai's plan was definitely to stick a Water infinite with Ibis Minuet and Mai's enhance, but I manage to stick Reanimated + Pieces of Eight both games and handily negate every Mai enhance ever played. Looping Broken Leg keeps me at full health, and I manage to get past round 1 very handily with Moonsault Slayer + Defender.

2-0

Round 2 vs Void Promo Ukyo (Boogerman)

We exchange a few words about our playgroups and our hometowns before we start playing. I'm not very comfortable handling turn two killers like Ukyo, as I prefer the time to set up. I mulliganed into an early Pieces game 1, but I don't see Reanimated for a couple more turns, which allows my opponent to get very close to killing me with Genkotsu Stamp, but a Revitalize and Reanimated's eventual reappearance help me spring back with a vengeance. Games 2 and 3 I lay down Reanimated and Pieces early and lock him out for the rest of the match.

2-0

Round 3 vs Evil/Earth Jivatma

This deck was actually very fearsome and there should have been almost no way for me to overcome it. For one, it ran the bane of my negation-infested deck's existence, The Curse Broken, and also Revenant's Calling to handle my Defender combo. He even had Grim Strides to deal with my assets. My opponent deals me a fairly swift loss game 1, thanks to Jivatma discard with Ways of Punishment and Tsurane Kiri + Absurd Strength. I side in my Bringing the Masters, which help me keep him in perpetual enhance lock, thanks to Military Rank until I combo out and kill him, using Reanimated to reset my Addes every time he tries to Revenant's Calling my assets. He'd never seen a Defender loop done with a single Moonsault Slayer before, so he asks me to play it out, and I do until he decides to scoop. The real kicker comes in game three, when I throw out an early Moonsault Slayer to try and strip a Tsurane Kiri. I had a Defender on the board, as well as some momentum, but I was in no position to combo out.

"You probably have it." He says.

"I do. You want me to play it out again?"

"No."

He scoops.

Jedi Mind Trick for the win.

2-1

Round 4 vs Chaos Promo Talim

I really hate my chances against turn two killers, especially when Talim is across the table. My opponent this round happened to be another Team Southtown member, Harold Ellis. There's really not much to say, I didn't really stand much of a chance game one. For game two, I side into Bringing the Master in the hopes of keeping him in perpetual enhance lock, but I never see the necessary second copy and Harold kills me in the window in between activations.

0-2

Round 5 vs Order Donovan 3

The loss to Talim was particularly hard on me, because another Victor player was also lurking around the top tables. With him at 10 points and me at 9, I was sure to get diversified if we both won, which left me feeling pretty grim about the way things needed to go down. I absolutely had to win, that was a given, but the other Victor player had to lose or draw. Fortunately for me, the other Victor ran right into the eventual tournament champion Vikram Sareem for his last swiss round and was sent home packing in fairly short order.

As for me, I was staring down at the new Donovan powerhouse who happened to have a very strong chance to kill me on second turn. Fortunately, Victor's enhance counters Donovan's enhance pretty handily, and a single Addes or Inhuman Perception shuts off his Response, so I had everything I needed in theory. Game 1 turns out to be a complete nightmare, however as he kills me turn 2 with very little effort. I side in my Bringing the Masters and they work beautifully to keep him off enhances until I'm ready to win. Game 3, an early Pieces + Reanimated + Addes keeps him locked up, but I can't find my Defender anywhere. I manage to Rank one up off a Widow Maker and Reanimate it onto the board.

"Aw, you have it don't you?"

Not really, but I said, "yes."

He scoops.

The force is strong in me today.

2-1

So I finish up the day pretty strong with a 4-1 finish. It's enough to land me squarely in 4th seed for the top 8.

Top 8 Round 1 vs Order Alba

My opponent is fellow Southtown crewmember Alex Costa, which means I know exactly what I'm getting into: Order tapout control with Forethought, BRT, Curse Broken and some Arrogance, just to spice things up, by which I mean snowballs have better chances in hell than I do. Our first game outlasts everyone else, and our match probably could have gone on for another two hours, but I scoop because everyone's waiting on us, and I honestly didn't see myself coming out on top. It didn't really do any good, though, as Alex's next match was practically an Order mirror, and the match took nearly 3 hours to complete. After that, the finals was won in relatively short order by Vikram Sareem and his Evil/Order Athena.

Impressions

A walk around the room revealed that Defender combos were all over the place. Order decks turned out in force to take advantage of their new win condition, but the lumbering nature of the decks led to a pretty substantial number of games being decided by time, and quite a few draws. I learned quite a few ways to stop Defender combos in mid stride with timely Broken Legs and Revenant's Calling/ Amy's Assistance but that asset is still the stone nuts and will remain a daunting threat as the block 3 season rolls in. Forethought has almost universally been adopted by Order decks, and pairs up with Experienced Combatant to bring games crashing to a snail's pace. I've decided that in the future I will time my practice sessions at 40 minutes, just make sure my games aren't decided on time.

Lynette's Shop might as well be a $4 Addes Syndicate, because that's mostly what it comes down as. I highly recommend picking up a set of these, as they can get you out of some pretty nasty situations. If nothing else, Lynette's is potentially one of the greatest sideboard cards in the game.

Many people don't run Oral Dead maindeck anymore. The only plausible excuse I can accept is that those people are running The Red Lotus of the Sun in the main, which is perfectly acceptable, but OD is a very handy way to shut off Olcadan's Mentoring. I usually complement it with an Instant Success or two to shut down Owlface permanently.

Maternal Instincts was not as prevalent as I expected it to be, in fact, mine was the only deck in the top 8 running any at all. One activation usually sets me up for a game, and it's a handy out against discard-oriented decks, but it hasn't really caught on as well as Forethought has, which is very interesting.

Deck Spotlight: Evil/Order Athena by Vikram Sareem

I've never featured a deck by Vikram Sareem, so I figured his championship-winning deck would be a good place to start. I think it's quite obvious that Vik has remained a step ahead of me in terms of deck tech and playskill and my prolonged hiatus has done nothing to help me there. This deck list is actually a very helpful benchmark by which to gauge your prowess as a deck designer and a player.

Evil/ Order Athena 3

4 Chain Throw
3 Tsurane Kiri
3 Ichi no Tachi

10 Attacks

4 Absurd Strength
3 Infiltrating
3 Tag Along
3 Rejection

13 Actions

4 Addes Syndicate
4 Olcadan's Mentoring

8 Assets

4 Megalomania
4 Manifest Destiny
4 Military Rank
4 Blood Runs True
4 The Red Lotus of the Sun
3 Experienced Combatant
3 Chester's Backing
3 Pieces of Eight
3 Revenant's Calling
3 Cutting Edge
3 Unrequited Love
3 Evil Plans

41 Foundations

Sideboard

3 Pull of the Tides
1 Tag Along
1 Rejection
1 Kung-Fu Training

8 cards sideboard

Evil and Order just seem like such a natural combination. They compliment each other so well, and this deck highlights that synergy. Unfortunately, the deck has the ghastly Cape Coral mark of 70+ cards maindeck, but it's easy to forgive that as this deck has the draw power built into the character to overcome deck stall-outs and irrelevant draws. Every card is top-tier through and through, but the most brilliant aspect has to be the dual nature of Ichi no Tachi as static multiple hate, and clean up after a pumped-up Tsurane Kiri. Ideally Ichi no Tachi should be coming across the table for 8+ damage. The deck is actually really clean and deceptively simplistic. Never underestimate the dramatic power of Military Rank + Rejection. It's simple, but powerful. I believe the term for something like that is "effective," and that's just what this deck is. No complicated Reanimated combos, no convoluted Order tapouts, just Tsurane Kiri + BRT for your life total. If things get dicey, Infiltrate. The sideboard also has a very appreciable elegance, with the ability to strengthen key control pieces when the situation demands it. Pull of the Tides seems like a bit of a moot point with Revenant's Calling maindeck, but keep in mind that pure Order decks running Defender combos can't do anything about it.

Conclusion

I'm debating whether or not I should post a write-up of the teams event, but the truth is that it was a bit small for my taste, and four rounds of swiss hardly whetted my appetite for the day. On the plus side, the event was a total blast and it was great seeing all the people who traveled from out of state into bowels of Florida for some friendly competition. I hope you guys all had a lot of fun. From now on I will turn my attention exclusively on block 3 tech. See you at the Gulf Coast Championship!

-ceejay

 

Advertisement