Member Login

Login
No account yet? Register

Syndicate

 

Reviews written by invincible_machine
 Why, hello there!, Saturday, 03 February 2007
Artwork
Effects
Usefulness
Looks like Good is gunna get its one-ups after all. And how! 
 
I'm not gunna say too much about her, because it's pretty obvious. Hopefully, B. Jenet is gunna become the reversal queen come the next SNK set. I kinda expected her to have Air for a resource, but she's fine as she is right now. Hope she'll keep the Good for the next set....
 Hey now...., Friday, 02 February 2007
Artwork
Effects
Usefulness
Don't pay too much attention to the article review up there. Sure Rock may look pretty bad, but it's not the worst. 
 
Sure, the first ability gives your opponant a deliberate card advantage, but think about it. What if you're stuck with useless cards in your hand that you can't play? What if you're stuck with no attacks in your hand? Both has happened to me, mostly in part of poorly shuffled decks. Yes, you're gunna have to ditch some cards and give some cards to receive some cards. Plus after you commit this card with the first ability, you get to use the enhance. 
 
Let me outline something to you guys about the second ability: Free attack boost. Sure, Rock has to be committed, but seriously... you get to boost every attack as long as Rock is committed! If it weren't for the resource restrictions, I would say Rock would be totally overpowered. 
 
I wouldn't call *Rock* useless. I'm telling ya, he is FAR from useless. Aggro decks are getting their one-ups, and Rock is going to get in on the fun. No, I wouldn't say he's been given "a bad treatment". From the looks of it, I would say that he's been given a "challenge" for deckbuilding.

1 of 2 people found the following review helpful

 ... And I will!, Wednesday, 31 January 2007
Artwork
Effects
Usefulness
This card is, without a doubt, going to be in the top of the next metagame. 
 
Basically a copy of any attack you could designate this to. I ignore 1 control cards. In fact, 2 control cards upset me more than 1 control cards. Don't ask the logic in that one. =P 
 
If this card was a response instead of a form, where after you play any attack into your card pool, this card would break the whole game in half. Long story short, ***Sakura*** has two new really good friends to play with thus far.
 Nice!, Wednesday, 31 January 2007
Artwork
Effects
Usefulness
Fire, you have done it again. But this time, you've turned an innocent girl into a crazy, relentless fighting machine! 
 
Her second ability is one of the things that just might make *Sakura* top tier. Recursion effects are always tasty, so Sakura might get a pretty long leg up in this one! =D
 *wags his finger at Rose*, Monday, 29 January 2007
Artwork
Effects
Usefulness
Just a pretty ordinary card, yeah? Yeah. 
 
First, the stats. 6 handsize isn't really too much to gripe over, but when you're starting off with 23 vitality..... well, it just hurts a little more. 
 
The effects are just simple. Not the good kind, though. Sure, both abilities aren't too hard to pull off, but that means you're gunna have to pack your deck full of reversals and ranged attacks just to make use of the 3 bucks you spent on the TDP pack that had this rare. 
 
My opinion, Saberetooth Games are probably trying to tone down the stats and abilities of characters. Sure, characters in the past have a tendency to be rather broken, but it's not like they're the Power 9 equivalent of Magic: The Gathering. I think the best way Sabertooth should've went about this is to gradually tone down the power slowly to a level that most people can accept. 
 
In other words..... **Rose**, you should've been a little more better.
 Oh, thank you....., Sunday, 28 January 2007
Artwork
Effects
Usefulness
Even if you can't use Charlie's ability, Good has gained a pretty nice throw. 
 
What would've made this an even tastier throw is if it was a reversal. But wait..... with a handful of card effects out there that could turn this into a reversal, you can make a major comeback with this one card. And it'll eat your opponant's momentum like..... popcorn?
 This isn't just cocky.... this is power!, Sunday, 28 January 2007
Artwork
Effects
Usefulness
Move over, Boxing Gloves. Promo Sagat has a new friend. 
 
Pretty much all momentum-using characters like Vega, Hanzo Hattori, and of course Sagat, will now rejoyce. They just got more POWERFUL. 
 
Of course, you're gunna have to narrow down to either Fire or Air, but both resources eat momentum like popcorn. All in all, we've got a solid blocking foundation that'll deliver a even quicker OTK with one well-placed Tiger Uppercut.
 Finally, Saturday, 27 January 2007
Artwork
Effects
Usefulness
A somewhat decent character with a Good resource. The Good part of the abilities may not be as powerful to the level of the other resources, but it's something unique. Then again, it's not Cervantes' main resource, so..... 
 
Speaking of which, Chaos Vega and Akuma may have a new friend. Of course everyone's gunna use Cervantes for his Chaos resource.  
 
If you've got a pirate who can fight two-weapon combat, then Cervantes' cards have gotta get some Good support. Otherwise, just build yet another Chaos deck. =P

1 of 1 people found the following review helpful

 Sabertooth must be some evil, EVIL people!, Thursday, 25 January 2007
Artwork
Effects
Usefulness
Because they don't want to give any decent support for Good. Yeah, there are some decent stuff for Good out there, but nothing that's gunna be near top tier as the other sources. Sorry guys, but the world needs more heroes more than ever. Good heroes. 
 
Anyways, getting back on track, *Charlie* is pretty stinkin' bad. The thing is with this rendition of Charlie, you're playing with typical average stats and abilities that are conditional and not worth playing. For one, there's only a small handful of decent ranged attacks for Good. (again, going back to my Good rant) Secondly, I'm not gunna commit my character just to commit one friggin' foundation. If I ever wanted to do that, I'd stick with *Ryu*. 
 
Bottom line, I'd beat myself up if I got stuck with this card in a TDP booster pack. Yeah... I'd get that Death resource, but with a card not really worth playing, where's the "good" in that?
 Still an innovative attack, Monday, 22 January 2007
Artwork
Effects
Usefulness
I wish there were a little more attacks like this. I played this card in any deck that would lock down your opponent with stuns and Ring Veteran and whatnot. Most throws, even with 2 control, are worth playing.
 

Advertisement